Lexicanum – Wanderers – English

The Wanderers are a wide Group of Aelves that roam the vast wildernesses of the Eight Realms as protectors of the Land and Rebuilders of Civilization.

From the Wood Elves Compendium

Amid the forests of the Mortal Realms, aelven peoples roam at will. Travelling in nomadic warbands led by mighty heroes and mages, these wanderers deal swift death to their enemies wherever they may be found.

The aelves of the deep woods are servants of order, with a strange bond to the sylvaneth – yet they are also capricious beings and lethal wayfarers, who are swift to exact a toll in blood from any who would wrong them.

From the Grand Alliance Order Book

The Wanderers are warriors of the wilderness who weave spells of bitterthorn and everoak as their lithe soldiers move like shadows among the forest. Attuned to the magic of the Mortal Realms, they strive to connect broken ley lines and return life to the worlds beyond Azyr.

The Wanderers have ever been servants of Order. Though their lords can be fey and fickel, they despise Chaos in all its forms. When the war horns of Azyrheim sound, the kindreds of the Wanderers gather from the wilderness to aid the Free Peoples and their allies. They dart into battle, peppering their enemies with flights of arrows or calling up the woods to consume them. When their prey is cornered they strike with swift cavalry and lithe soldiers, cutting apart their foes in graceful and deadly display.

Long ago the Wanderer kings fought for the Realm of Life, and it haunts them still that they were forced to flee and leave Ghyran to its fate. However, it is not this ancient betrayal that feeds the rift between the Sylvaneth and the Wanderers. Alarielle and her children see the Wanderers as divorced from nature – creatures that cannot share the bond of the mythic sylvaneth protectors. Even so, the Wanderer kindreds cherish the magic of life and seek its return to the Mortal Realms. They follow the light of Sigendil as it fragments into hundreds of ley lines. These shimmering cords spill out across the realms, wending their way over continents, mountains and seas. The nomad kindreds trace the paths of this light to hidden lands, laying waystones to amplify and restore its power. Thus do they push back the curse of Chaos upon the Realms.

Webshop Descriptions

Nomad Prince

Nomad Princes are the Lords of the Deepwood Host, able to command their forces to fight with extra ferocity. They are accompanied to war by their trusted hawks, who have been known to take an eye for an eye (so to speak).

Spellweavers

Spellweavers are wizards, able to confer ancient blessings to unbind their foes magic, unleash a variety of potent battlefield magic, and speak in the tongue of ancient days, restoring life to the fallen.

Wayfinder

The bravest of the brave, Wayfinders are natural leaders who inspire their compatriots by their presence alone. Their greatbows are rightly feared, as a Wayfinder is a master of archery able to unleash the fabled hail of doom arrow upon his enemies.

Waystrider

When the Wanderers goes to war they are often led by Waystriders. The boldest of the bold, Waystriders inspire their kin through their own battlefield example and dispatch their foes with ruthless efficiency.

Waywatcher

Waywatchers are invisible hunters, incredibly difficult for their enemies to target, and hawk-eyed to boot. They are phenomenal marksmen whose precision shots are the stuff of legend, and are equally adept at peppering their foes with a rain of shots from their waystalker bow.

Glade Guard

Peerless archers all, the Glade Guard are renowned for the use of their longbows, including the ability to fire enchanted arrows should they require.

Eternal Guard

An implacable addition to the forces of the Wanderers, the Eternal Guard are resolute and highly disciplined. When they lock their glade shields together they become a bristling shieldwall of spear points, of which even the hardiest foes would struggle to conquer.

Wild Wood Rangers

The ever-vigilant Wildwood Rangers are masters of hunting the monstrous creatures that roam the wildwoods. They fight with elegantly crafted Rangers’ Draichs.

Sisters of the Watch

The Sisters of the Watch prefer to fight their battles at range, as their weapons do not fire ordinary arrows but mystical bolts of white-blue flame that set tainted flesh afire.

Sisters of the Thorn

Using the very nature of the woodland realms as their weapons the Sisters of the Thorn are a sisterhood pledged to sorcery and subtlety. Riding upon fey steeds, these daughters of eternity can deliver death in a variety of ways. They prefer to dispatch their foes with a blackbriar javelin, so they can see the life fade from their victims eyes.

Wild Riders

Wild Riders are fey and dangerous creatures who are borne into battle on mystical steeds, which are as reckless and aggressive as their riders.

Extracts

What the Wanderers are

  • They are Warriors of the Wilderness.
  • They are Spellweavers.
  • They move like Shadows among the Forests.
  • They are attuned to the Magic of the Realms.
  • They try to connect broken ley lines in the seven other realms.
  • They have been servants of order since ever.
  • They can be fey and fickle.
  • They despise Chaos.
  • They mostly live in the wilderness.
  • They aid the free people and their allies.
  • They are fast.
  •  They use Bows and Arrows.
  •  They „call up woods“ to consume their enemies.
  •  They corner their Prey.
  •  They are lithe.
  • They use swift Cavalry.
  •  They fight gracefull.
  •  They once fought for Ghyran.
  •  They were forced to flee Ghyran.
  •  They cherish the Magic of Life.
  •  They want to bring Life to all Realms.
  •  They trace Ley Lines of the Light of the Star Sigendil.
  •  They lay Waystones to amplify and restore the Ley Lines.
  •  They don’t marry Non-Aelves.
  •  They live far longer than humans.

How others see them

  • The Sylvaneth consider them divorced from Nature.

Various Conclusions

  • They usually avoid Cities and urban Areas.
  • They know many places in the Eight Realms.
  • They know rarerly known, or even secrat Ways among thr Realms.
  • They have an aristocracy or at least some aristocrats.

Open Questions

  • How do the craft armour, weapons and all that stuff, you usually need a worskhop for?
  • Do they live in tents?

Sources

* The introduction within the Wood Elves Compendium.
* The description page of the Faction within the Book „Grand Alliance: Order“.
* The descriptions of the Minis in the Webshop.
* The Warscrolls (although they hardly contain any fluff at all).
* The Audio-Drama „The Autum Prince“ – https://www.blacklibrary.com/new-titles/featured/the-autumn-prince-mp3.html


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